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> Neo-Terran Front Guidelines
Written by
Su-TehpMost of
these missions could work for either the NTF or the GTVA. Just remember
that a GTVA mission is FORBIDDEN to destroy escape pods, as this would
be a violation of BETAC. When scripting your missions, remember that the
GTVA NEVER fires on defenseless pods or on civilian vessels. Of course,
as the Neo-Terran Front does not recognize BETAC, they don't have this
restriction.
This isn't a complete
list (obviously). If you think up something that doesn't fall exactly
under this list, don't worry. These are just guidelines to help you
brainstorm mission plots. If you come up with something different, go
ahead and submit it anyway. Here at FRED Zone, we judge every mission on
its own merits. :D
Destroyer Defense: This
is a simple mission: guard a destroyer from hostile attack. (One
possibility for an NTF mission would be to defend the NTD Repulse during
a battle in Epsilon Pegasi. Obviously, this would have to occur before
the battle where the Repulse is destroyed. This should occur early in
the NTF-GTVA War, before the start of the FS2 single campaign.)
Destroyer Attack: As
above, but this time the pilots are flying bombers to attack an enemy
destroyer.
Escort mission: The
pilots' job is to escort a valuable ship or ships until either the
ship(s) can jump out or until a rendezvous with another ship(s) occurs.
Supply raid: This can be
one of two things: a) an attack on a supply base, complete with
containers and mines and perhaps some fighters guarding the base, or b)
an attack on a convoy of freighters and transports.
Strike: This is a
straightforward mission: the pilots' job is to assist with an attack on
an enemy ship or ships. The targets can include enemy cruisers, enemy
destroyers (which would occur rarely because destroyers are so well
defended) or a supply or refugee convoy. (A good NTF mission would be to
attack a civilian convoy loaded with Vasudans. These could be Vasudan
freighters and transports escorted by Vasudan fighters. Also, the NTF
has
been known to attack Terran civilian ships as well.)
Rescue: A friendly ship
is under threat of attack and the pilots are sent in to defend the ship
until a rescue transport can be sent.
Guidelines
for NTF Missions |
Fighters and Bombers:
These are the ONLY
allowable fighters to be used when making NTF-GTVA historical missions,
due to the fact that the more advanced fighters had not been developed
until later in the FS2 single campaign:
GTF Hercules
GTF Hercules II
GTF Myrmidon
GTF Ulysses
GTF Loki
GTB Ursa
GTB Zeus
GTB Medusa
Due to historical
restraints, the following fighters and bombers are NOT permitted for use
in NTF-GTVA historical missions for the simple reason that they had not
been developed yet. If I see the following fighters or bombers in an
historical mission, I will ask you to change them to the above fighters
and bombers. If you, the mission designer, refuse to change the ships to
the above recommendations, I will exercise my veto power as the
storyline moderator and inform Lonestar that your mission is not
appropriate for validation. While I hate to be so heavy-handed about
this (it does not come naturally to me, believe you me), I refuse to
allow more missions like Cold Sword to be validated. (Storywise, Cold
Sword was an utter travesty IMHO.) While I have no wish to compromise
playability, I must remain true to the FS history so that the validated
missions make sense in the overall storyline. I am giving you these
guidelines so that you know ahead of time what you can and cannot do.
Thus, it will be easier to make editing changes to the mission if the
playability issues are minimized. And so, here are the fighters and
bombers that should NOT be used for NTF-GTVA historical missions that
occur before the start of FS2:
GTF Erinyes
GTF Ares
GTF Pegasus (The NTF with stealth fighters? That NEVER happened!)
GTB Artemis
GTB Boanerges
If your missions occurred
before the start of FS2, NONE of these ships should be in the missions
either on the GTVA or the NTF, as they had not been developed yet.
If your mission occurs
sometime during the FS2 single campaign, these ships MAY be allowable to
fly for the GTVA, depending on when your mission occurs in the campaign.
(I have published a FreeSpace timeline that also includes
fighter/bomber ship development.) NONE of these ships should be on the
NTF side AT ALL. UNDER NO CIRCUMSTANCES will I allow any of these ships
to fly for the NTF as the NTF never developed or captured any of these
ships.
Capital Ships:
I was mulling over
whether the NTF had access to certain ships, namely the Charybdis comm
ships and the Hippocrates medical ships. Considering that these ships
had already been developed when the NTF Rebellion started (I'm guessing
this, but I think it's a reasonable guess), I will not restrict any
capital ships from the NTF arsenal. If you want to use the Charybdis or
the Hippocrates as NTF ships, that shouldn't be a problem. The
Hippocrates, in particular is already several years old by the time of
FS2; it had been built during the Post-Reconstruction period just after
the Great War.
So, to sum up, there are
no capital ship restrictions for the NTF.
Weapons Restrictions:
I don't want to make too
many restrictions here because it might compromise playability. So, the
only requirement I want to make is that the Prometheus S should NOT be
used before the GTVA enters the nebula. Earth was the only place that
could manufacture the original Prometheus, so when contact with Earth
was lost (when the Lucifer was destroyed), the GTVA created the
Prometheus R (a weaker retrofit version of the Prometheus). It was only
when the GTVA entered the nebula that they were able to collect the
nebular gas and restart production of the Prometheus S. So, if your
mission occurs before the fall of the NTF at Epsilon Pegasi (when the
Prometheus S was first re-deployed), you should not allow the Prometheus
S to be on the weapons menu. This is a hard detail to remember (I forget
it myself sometimes) but I'll be making sure of the timeline
restrictions. These guidelines are as much for me as for you. (Hey,
SOMEBODY'S gotta cover your backs! :D )
Also, I mentioned this
before in another post but I want to mention it again: I WILL NOT ALLOW
ANY NTF MISSION WHERE THE NTF IS ABLE TO SELECT HELIOS BOMBS. NONE! AT
ALL! EVER! The NTF never was able to develop the Helios and the GTVA
kept all of its Helios bombs well accounted for, so the NTF NEVER got
its hands on ANY Helios bombs. This goes double for the big-ass Meson
bomb (duh). The NTF did just fine for 18 months with only the Cyclops
bombs.
Yes, Operation Robin Hood
is an exception to the Helios rule, but I wasn't able to inspect this
mission as well as I should have (law school keeps me busy). Besides, on
some editing changes I wanted, Kosh (as was his right as moderator)
overruled me. Kosh didn't have these guidelines to work from at that
time, either. These guidelines are here to prevent these issues from
happening again.
FRED
mission design notes for the NTF Iceni:
I noticed something while
re-examining the briefings in the single campaign. When the GTVA has a
briefing involving the NTF Iceni, the Iceni icon is a hostile (red)
Deimos-corvette icon. But in the SOC missions while you are flying for
the NTF, the Iceni appears as a friendly (green) destroyer icon. Keep
this in mind if and when you make missions involving the Iceni. Keep in
mind also that it was NOT deployed before the second mission in the
single campaign, so NO historical missions that occur before the start
of FS2 should have the Iceni in it (because it hadn't been launched
yet).
The NTF Iceni was a
unique ship, meaning there was ONLY ONE NTF Iceni in the entire FS2
campaign. If I see any missions that are supposed to occur during the
FS2 campaign that have an Iceni-class ship with a different name, I WILL
VETO IT AUTOMATICALLY. DURING THE FS2 CAMPAIGN, THERE WAS ONLY ONE ICENI
AND IT WAS BUILT BY BOSCH. Any missions that try to have a second Iceni
during this same era will NOT be permitted for validation, as this would
be a HUGE inconsistency with the FS history. If you design a mission
that occurs AFTER the FS2 campaign, I'll judge it on a case-by-case
basis, but you'd better have a DAMN GOOD rationale for having a second
Iceni.
(Shameless Plug time: for
all of you who want to design a mission that occurs after FS2, take a
look at Guardian's campaign titled "Without Remorse." It's well written
and we at FRED Zone MIGHT be adopting it as a sort of semi-official
future timeline for FreeSpace [but, as always, the final decision on
this is up to Lonestar]. So if story incompatibility issues arise with
your mission, we could put your story in this era in order to make it
worthy of validation. But we're already having issues with a mission
that has an Iceni-class ship, so be VERY careful of your mission story
if it involves an Iceni ship.)
In order to minimize
story conflicts here's what we'll do: if you have a mission idea that
involves the NTF Iceni (or an Iceni-class ship), post your idea here on
the FREDZone Story Forum BEFORE you begin working on the mission. If
your Iceni idea is not FS story compatible, I'd prefer you not waste
time working on a mission that can't be validated. But once I read your
post and approve the story idea, you'll get the green light to begin
working on the mission in FRED2.
For the record, the NTF
Iceni was never built by the GTVA; Bosch built it inside a large
asteroid in the Deneb asteroid field so he could examine the Ancient
archaeological digs at Deneb in relative peace and quiet. Remember that
asteroid base (NTF Boadicea) in the second single-player mission?
Construction on the NTF Iceni began once Bosch managed to capture the
Deneb system, which occurred very early in the NTF-GTVA War. Bosch
didn't deploy the Iceni until almost 18 months after the beginning of
the war. All this is explained in my timeline, so look at that, too.
If you wish to make a
mission involving the original Iceni, this IS permissible, but you'll
have very little wiggle room storywise as the Iceni was only deployed in
the beginning of the FS2 single campaign and was destroyed before the
end of the campaign. Look at the timeline I set up and see if your Iceni
idea is in line with that. Let me know what your idea involving the
Iceni is and I'll judge it on a case-by-case basis to see if it is FS
history compatible.
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